The Found Diary of Avery Alexander Myer — and a letter matrix challenge

The Found Diary of Avery Alexander Myer, an ontological mystery by M.A. Fink, featuring over 45 sketches by Gromyko Semper, is now available on Learn more about it on the Tornado Skin Press website. Award-winning sci fi and fantasy author, Dean Francis Alfar, writes:

“M.A. Fink’s first novel deftly combines elements of the surreal with a fierce groundedness of character as he takes us along one man’s fantastic journey through strange worlds in pursuit of truth. A love letter to Myst, The Mysterious Island, and Lewis Carroll’s wonderland, ‘The Found Diary of Avery Alexander Myer’ has a voice all its own – inspired by the 19th century but rendered with today’s sensibilities – always well-observed and engaging in its sensuous attention to detail as each layer of story is revealed. Fink’s contribution to speculative fiction is a pleasure to read.”

Surrealist artist Gromyko Semper provides the “notebook sketches” within Avery Alexander Myer’s diary, as the character struggles to unlock the mystery of the strange world in which he has found himself. The sun illustration in the sidebar of this blog, and the sketch on the letter matrix, below, are by Gromyko Semper.

Here is a teaser and a “mystery” that perhaps you can unlock yourself: a letter matrix that reveals something about the novel. Anything on the card (the whole image below) may or may not be a clue to the solution. Can you solve it? You don’t need to read the book to figure out the matrix. Nevertheless, you may enjoy reading the book and finding out how the main character ends up figuring out some puzzles of his own…


Let us know if you solve the matrix!


Vectorpark: Strange New Worlds


“Touch and Go,” an article by Bill Kartapoulous, describes “the strange, subtle, online games” created by Patrick Smith, aka Vectorpark. What — no “winning”? Read about it HERE.


Smith’s work speaks in a playful, mysterious visual language that has emerged from his explorations in painting, sculpture, and drawing to yield a new kind of interactive art. As a high school student in the early 1990s, Smith made drawings and collages influenced by artists such as Francis Bacon and Joseph Cornell. At Washington University, his paintings proceeded from actual still lifes to imagined still lifes of toylike images. For his thesis, he leapt from painting to sculpture. Building the fanciful three-
dimensional objects he had already been painting seems, in retrospect, like a logical step, but Smith also wanted to avoid the historical baggage of painting. “I get kind of overburdened working in a medium where there’s a history to it and expectations,” Smith says. “So I wanted to break and get directly to this language.”

Read more at Touch and Go
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